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Transformations overview

You can easily modify both vector objects and text objects in Microsoft® Expression Blend™ by repositioning, resizing, translating, scaling, rotating, skewing, flipping, and changing the center point of the objects. You can modify objects by making changes on the artboard or by changing the properties under the Layout and Transform categories of the Properties panel. In addition, you can use the Brush Transform tool to modify only the brush properties of your text and vector objects.

Modifying objects freely on the artboard

When you use the Selection tool in the Toolbox to select an object on the artboard, Expression Blend displays a bounding box around the object, with handles that you can use to modify the object. Following are quick tips for using handles:

The following images demonstrate what an object might look like before and after you apply a transformation to it.

Modification Before and after
Reposition

Moves an object along the X or Y or Z (three-dimensional objects only) axis.

To reposition an object, move your pointer over the object until the cursor changes to an arrow with a smaller four-directional arrow , and then drag the pointer to move the object. Hold the SHIFT key to constrain the movement to the X or the Y plane as you reposition it.

Repositioning an object changes the object's properties under Layout in the Properties panel. Repositioning simply changes the initial position of the object. Repositioning does not apply a transform to the object unless you are modifying your object in a trigger or an animation timeline, in which case repositioning changes the properties in the Translate tab under Transform in the Properties panel.

Repositioning an object on the artboard

Resize

Changes the height, width, and depth (three-dimensional objects only) of an object.

To resize an object, move your pointer over the corner handles or the midpoint handles of an object until the pointer becomes a double-ended arrow (, , , or ), and then drag the pointer to change the object's size. Hold down the SHIFT key to constrain the proportions of the object as you resize it. Hold down the ALT key to maintain the center point.

Resizing an object changes the object's properties under Layout in the Properties panel. Resizing simply changes the initial size of the object. Resizing does not apply a transform to the object unless you are modifying your object in a trigger or an animation timeline, in which case resizing changes the properties in the Scale tab under Transform in the Properties panel.

 

 

Resizing an object on the artboard

Rotate

Rotates an object around its center point.

To rotate an object, move your pointer over the corner handles of the object until the pointer becomes a rotation handle , and then drag the pointer to rotate the object. Hold down the SHIFT key as you rotate the object to rotate it in 15 degree increments. The position of the center point affects how the object is rotated. You can move the center point of the object by moving your pointer over the handle in the center of the object until the pointer becomes a four-directional arrow , and then dragging the pointer. Moving the center point changes the properties in the Center Point tab under Transform in the Properties panel.

Rotating an object changes the object's properties in the Rotate tab under Transform in the Properties panel. Rotating applies a transform to the object.

 

Rotating an object on the artboard

Skew

Skews (shears) an object along the X or Y or Z (three-dimensional objects only) axis.

To skew an object, move your pointer over the midpoint handles of an object until the pointer becomes a divided double-ended arrow , and then drag the pointer to skew, or shear, the object. Hold the ALT key to maintain the position of the center point (instead of maintaining the position of the opposite corner or edge).

Skewing an object changes the object's properties in the Skew tab under Transform in the Properties panel. Skewing applies a transform to the object.

 

Skewing an object on the artboard

Flip

Flips an object along the X or Y or Z (three-dimensional objects only) axis.

To flip an object, move your pointer over the corner handles or the midpoint handles of an object until the pointer becomes a double-ended arrow (, , , or ), and then drag the pointer past the opposite side or corner. Hold down the SHIFT key to constrain the proportions of the object as you resize it. Hold down the ALT key to maintain the center point.

Flipping an object gives you the same results as selecting the buttons in the Flip tab under Transform in the Properties panel. Flipping applies a transform to the object that includes negative scale values.

 

Flipping an object on the artboard

Modifying objects by setting specific properties

You can modify objects with precision by entering specific values for the properties under Layout and Transform in the Properties panel. Using the Properties panel enables you to easily control the details of your objects, such as their initial height, width, alignment, and margins, as well as transformations such as rotation, skew angle, flip angle, scale values, translation values, and center point. For information about how to set specific transformation properties, see the "How to" topics that are listed in Transformations.

Note Most of the properties under Layout and Transform in the Properties panel use the Expression Blend number editor. The number editor is activated by moving your mouse pointer over the property's text box, and then clicking and dragging when the numerical adjust cursor appears so that you can scroll through values.

Modifying text objects

You can apply the same modifications to text objects that you can apply to vector objects.

Modification applied to a text object

Modification applied to a text object

Transforming objects

A transform defines how to map points from one coordinate space to another coordinate space. For example, if you translate an object, the transformation that is applied to the object moves the object from the initial X, Y, and Z (three-dimensional objects only) coordinates to the destination coordinates. If you scale an object, the transformation that is applied to the object resizes the object based upon a percentage of the initial X, Y, and Z (three-dimensional objects only) values.

You can transform objects by entering specific values under Transform in the Properties panel, or by modifying the center point, rotation, skew angle, or flip angle of an object on the artboard. Transformations are automatically applied when modifying an object in an animation timeline or a trigger, even if you are repositioning or resizing the object on the artboard. This preserves the initial values of an object.

There are two categories of transformation properties:

Transforming the brushes that are applied to an object

To transform the fill, stroke, opacity mask, or other brush that is applied to an object, select the brush property in the Properties panel, and then select the Brush Transform tool on the Toolbox. A brush transform arrow will appear on the artboard that you can modify with your mouse pointer. If you are using a gradient brush, the endpoints of the transform arrow correspond to the gradient stops at either end of the color bar. You can change the behavior of the brush transform tool in the following ways:

The following images demonstrate the appearance of a rectangle object after various transformations are applied to the gradient brush of the Fill property.

Transformations applied to the fill of a rectangle: linear gradient brush (top), and radial gradient brush (bottom)

You can optionally set the properties that appear when you click the Options button under Brushes in the Properties panel. In the preceding image, the Pad option is selected. If you selected the Reflect or Repeat option, and then made the transform arrow shorter than the object, you would see a corrugated effect.

You can transform brush types other than gradient brushes. For more information about brush transforms, see Brushes and Transform a gradient or tile brush.

Clipping

Sometimes, when you transform an object, parts of the object will be clipped (that is, parts will disappear outside of the bounding box). You can fix clipping problems in the following ways: